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Poker games

Long Tanking Can Alienate Recreational Players, Says Katie Dozier

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Poker games alienated

Postby Fehn В» 30.12.2019


It seems that online poker activity challenges existing theoretical concepts about problem gambling behaviors. The purpose of this literature review is to provide a current overview about the population of online poker players. To be selected, articles had to focus on psychopathology in a sample of online poker players, be written in English or French, and be published before November A total of 17 relevant studies were identified. In this population, the proportion of problematic gamblers was higher than in other forms of gambling.

Several factors predicting excessive gambling were identified such as stress, internal attribution, dissociation, boredom, negative emotions, irrational beliefs, anxiety, and impulsivity. The population of online poker players is largely heterogeneous, with experimental players forming a specific group. Finally, the validity of the tools used to measure excessive or problematic gambling and irrational beliefs are not suitable for assessing online poker activity.

Future studies need to confirm previous findings in the literature of online poker games. Given that skills are important in poker playing, skill development in the frames of excessive use of online poker should be explored more in depth, particularly regarding poker experience and loss chasing.

Future research should focus on skills, self-regulation, and psychopathology of online poker players. Poker is a card game that was created in the United States in the s Depaulis, The game became popular in the s with the setting up of the World Series of Poker.

Professional and lucky players made it famous. Pathological and problematic gambling are cross-checked, and we will use one or the other depending on the chosen framework American or Canadian. Address expertise and experience explain why some players have made poker their main professional activity.

Professional players are those for whom their main source of income is online poker. In poker, address and mastery of the game determine the gains over the long term. Several types of skills are encompassed in the term of address. Poker is different from other gambling games in that it has specific game characteristics and the player presents psychopathological and behavioral specificity. However, these studies do not consider whether problematic gambling behaviors are exclusively associated with online poker or if these gamblers participate in any other type of gambling.

Internet changes poker gaming behavior. It enables a larger number of hands to be played and gives access to technical tools additional software that can support the skills needed and improve mastery of the game.

However, this new environment deprives the player of face-to-face information. Behind the screen, communication with other players is limited to verbal communication, reducing the emotional control consequences on the game outcome.

For example, there is a trend for problematic gambling on Internet compared to at the poker table. These results are contradictory to most studies on gambling. Among poker players, there is a wide variability in the way problematic gambling may develop. For example, problematic gamblers are losing or winning players, irrational or rational in their game perception, and their playing styles can be uncontrolled or controlled. It seems that online poker challenges existing theoretical concepts about problem gambling behaviors, especially concerning money spent and lost, rationality, and control abilities Bjerg, The purpose of this literature review is to provide a state-of-the-art on the knowledge available today about the online poker player population.

What is known about the psychopathology of online poker players? What is the prevalence of problematic online poker? What are the predictors of problematic online poker? Finally, which research aspect of online poker remains unexplored? Several methods were employed to ensure that the search for pertinent studies was all-encompassing.

Articles included were published in English, in a peer-review journal excluding books, theses, and dissertations after before this date, few households had access to computers and Internet.

Conference proceedings were excluded. Databases were searched on November 26, Step 1: Database search. Step 2: Reading abstracts and references. Articles focusing on a sample of online poker players were then selected. Articles focusing on poker Web sites, advertising, the legal framework, an analysis of poker games, or gaming operator data were excluded.

Step 3: Reading articles. After reading the above articles, we selected those that met the following criteria: qualitative and quantitative methodology, population including at least one sample of online poker players, considering psychopathological variables excessive gambling, personality, anxiety, depression or tilt.

Articles focusing exclusively on professional players or with variables centered exclusively on decision-making or skills were excluded. These topics differ from the issue of the psychopathology of the overall population of players and deserve a specific study.

Seventeen articles matching the criteria set out above were identified. These articles were published between and and mostly between and Furthermore, most of the samples were not the representative of the poker player population, as they included professional players or a limited number of online poker players.

A second study performed with the same data set was published by Griffiths, Parke, Wood, and Rigbye and investigated the predictors of financial success in online poker. Success was related to specific skills. The conclusions of these two studies indicated that the student population was particularly at risk of developing problematic gambling behavior.

The authors suggested that online poker is different from other gambling activities. It induces a new form of problematic gambling in which players can benefit financially. These conclusions need to be nuanced as the authors did not consider the specific case of professional poker players.

In these two studies, most of the participants were experienced players. The results indicated that the main predictors were dissociated, and the internal locus of control inducing increased irrational beliefs. In poker, skills are part of the game, and impact the score obtained on the PGSI, particularly due to chasing included in the questionnaire.

Chasing could be a different process when experienced by professional players going back to work or problematic gamblers. This last research complemented the previous work, evidencing that for experienced players, poker is either an additional income or a professional activity. This very high proportion confirms the inability of the PGSI to measure problematic gambling among experienced online players.

However, workaholism is not an alternative to identify problematic gambling in online poker players. These results should be confirmed considering the small sample size. Barrault and Varescon a , b worked on the factors predicting online poker pathological gambling. For these authors, the illusion of control plays an important role in the development of pathological gambling in a game of skill such as online poker. However, assessing gambling irrational belief in a game of skill raises the question of the validity of the measure of this scale in the poker player population.

Their second study focused on impulsivity and sensation seeking. Their results indicated that all online poker players had a higher level of sensation seeking, regardless of their intensity of gambling. Pathological gamblers were more impulsive than problematic and nonpathological gamblers.

Although the dichotomous quotation makes SOGS, a more appropriate tool for clinical practice, it is relatively not discriminative in the overall population false positive Stinchfield, Indeed, the dichotomous quotation lacks statistical accuracy for research samples. In this context, several comparative studies have been conducted to improve the understanding of influence that skills and experience have on poker player behavior and problematic gambling. The comparison showed that PPPs spend more time for playing poker, wager more money, open more tables, and have longer gaming sessions than RPPs.

In this study, the proportion of pathological players was the lowest 1. This is not representative of the online poker player population. However, gambling to recover lost bets, in a game including skills such as poker, does not have the same meaning as in a game of chance.

For professional players, it is normal to return to play even if they have lost money. This could be considered not chasing but rather going back to work. The concept of chasing should be regarded more carefully as a problematic gambling criterion for online poker. The international sample of this study was composed of 10, online gamblers, including 5, poker players, recruited in In most studies, the age of this population ranged between 18 and 30 years. The results indicated that the risk of chasing decreased with age 1.

Irrational beliefs hot hand and gambler fallacy The skill level 1. There was no significant link between the duration and the frequency of the game and chasing. Playing only poker decreased the risk of chasing The authors indicated that poker could be less addictive than other online gambling. Experienced poker players proved more disciplined and less sensitive to irrational beliefs and consequently to chasing.

Moreover, no measure of chasing frequency and problematic gambling was made. This innovative and relevant study should be replicated to confirm the results. Poker skills have both a technical game strategy-related and an emotional emotion regulation-related aspect. They had to choose between two options fold or call. The results pointed out cognitive decision-making processes specific to inexperienced and experienced players.

Experienced poker players were able to make better decisions as they used mathematical standards. Poker experience could be associated with emotion regulation and processes. Experienced poker players could have better strategies to cope with emotions. This result should be considered cautiously. This emotionality factor is a personality trait and could not be considered as emotional regulation ability.

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Joined: 30.12.2019

Re: poker games alienated

Postby Kejinn В» 30.12.2019

In poker, if the player wants to acquire experience and skills, he needs to practice and to spend time and money. Did experienced and novice players have similar representations? March 7, 0.

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Joined: 30.12.2019

Re: poker games alienated

Postby Gami В» 30.12.2019

To our knowledge, this study is the first to explore the question zlienated the validity of the measure of problematic gambling among experienced players. His official website is TeamMoshman. Conference proceedings were excluded.

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Joined: 30.12.2019

Re: poker games alienated

Postby Shakasa В» 30.12.2019

Discussion This literature review identified 17 articles see more the psychopathology alienated online poker players and enabled us to establish a preliminary state of the art of the games this opker research area. Ottawa: Canadian Centre on Substance Abuse. The international sample of this study was composed of 10, poker gamblers, including 5, poker players, recruited in References American Psychiatric Association.

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